Four players assume the role of feudal feudal lords in the England and Wales of the turbulent years 1450-1500, during which many battles took place, known as the Wars of the Roses (1455-1487). They try to expand the power influence of their faction, "House of Lancaster" or "House of York", in as many territories as possible with the support of major cities, influential nobility and local bishops. They also compete for control of powerful royal castles and local sea trade.
At the start of the game, players have nothing. Each round, players draw cards with locations or people, from which they choose their possessions. Cities, ports, ships and bishops earn income, which is needed to recruit troops to defend possessions or attack other players' fortresses. Money also means power, as "loyalty" can be bought and players bribe noblemen, bishops and captains at crucial moments in an attempt to win them to their faction. At the end of each round, players receive victory points and special awards. The game lasts five rounds. The player with the most points wins.
Wars of the Roses is a fascinating economic majority game, in which guile and deception play the leading role. Work together as long as it suits, but in the end there is only one winner!