"As go players we all study the game in our own way, be it leisurely or with near-scientific precision. We attempt to distill the moves and find their essence in recurring, understandable patterns. But every once in a while we are struck by a move we have never seen before. A move that is so out of the ordinary that we cannot help but marvel at it. A move to remember.
This book is a collection of such moves: the weird and wonderful of go. It bundles together highlights from professional games. Chapters include: miraculous tesujis that resurrect dead groups; ladders that do not work but are played out anyway for strategic purposes; dragons that bite their own tail; impossible looking invasions; endless loops to escape defeat; and rare sequences that look so bizarre they make you laugh. If you want to study professional play and marvel at the creativity of human go, you will enjoy this book."