Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
Gloomhaven: Second Edition is a revised and elevated version of the award-winning core game of Gloomhaven. This is the culmination of everything Isaac Childres and the growing Cephalofair Games team have learned since the initial release of Gloomhaven, including feedback from the community, playtesters, co-designers, and developers. The world, story, and challenging gameplay are all still the same, but there is a plethora of additional content to explore. Even for those who have played Gloomhaven before, this edition brings new material to the table, with rebalanced and redesigned mercenary classes, items, and scenarios, as well as brand new artwork, newly written narrative and events, updated miniatures, a new faction-based reputation system, and more.
How much has changed mechanically in Gloomhaven Second Edition?
Scenarios:
-32 Slightly Modified
-36 Significantly Modified
-14 Reworked
-14 New
-5 Unchanged
Items:
-76 Modified
-19 Reworked
-43 New
-14 Unchanged
Events:
-15 Modified
-163 New
-2 Unchanged
Monsters:
-14 Slightly Modified
-20 Significantly Modified
-2 New
-0 Unchanged
Personal Quests:
-4 Modified
-8 Reworked
-6 New
-4 Unchanged
And More...
Battle Goals increased from 24 to 60
120+ New Non-Scenario narrative sections
New Faction reputation system
New optional difficulty mechanic